So I have been thinking about this for a while, and as I explained in the about page, the main feature of this game is the fact that I have 3 teams instead of 2. Which allows for some more interesting game types… but here is a few of the ideas that I have had.
Siege is a little bit different, as there is one team defending and the other 2 teams are attacking with the goal to get the flag that is in the middle of the defending teams base. The defenders have more defensive weapons than the attackers, and auto-balancing will automatically give more players to the defenders than the other 2 teams, just to make things fair
Capture the Flag is basically the same, but instead you have 2 flags that you can go for, which adds a bit more fun to the game, and means that you have to defend from all sides, not just one.
Team Deathmatch is the exact same as any other except that there is another team on the field. But yeah, nothing new here.
Fortress is a new game type that I am trying to develop. Basically you play on a rather big map (Such as the empty voids of space) and you have a massive mobile base. Your goal is to destroy the other team(s) fortress before they destroy you. You have defensive options and offensive options on the base and you have whatever you need. I think that it will make a good game once it gets going!